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Principles and Strategies for Post-Capitalist Design

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Kilian : 30 December 2024 at 12:10 Coordinated Universal Time
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“Being strategic begins with understanding the ideology behind what you do. Acting strategically shifts the coordinates of reality. What seems limited by the “real world” is itself a discourse of ideology. “The limits of possibility are always in part created by belief in those limits.”

"The paradox is that it is much easier to imagine the end of all life on earth than a much more modest radical change in capitalism... Out of the pure urge for survival, you have to create. You are forced to imagine utopia as the only way out.   - Slavoj Žižek

 

Principles: PCD Practices

  • Create social power
  • Build and sustain community economies
  • Enact degrowth
  • Construct post-capitalist subjectivities  

Layers

  • Project
  • Practice
  • Discipline  

Strategies

  • Facilitating community design (social power x project)
  • Local production and local control (community economies x project)
  • Minimum viable utopias (degrowth x project)
  • Postcapitalist constituents (postcapitalist subjectivities x project)
  • Socialising the organisation/workplace (social power x practice)
  • Commoning the surplus (community economies x practice)
  • Organisational/practical degrowth (degrowth x practice)
  • Postcapitalist designers (postcapitalist subjectivities x practice)
  • Socialising disciplinary resources (social power x discipline)
  • Confederated cooperative design (community economies x discipline)
  • Disciplinary degrowth (degrowth x discipline)
  • Postcapitalist citizens (postcapitalist subjectivities x discipline)

    These strategies can be used to prompt designers or design teams through a process of postcapitalising their projects, practices and disciplines.

This comes from the book Design after Capitalism by Wizinsky